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Refugia News: Councillor of Operations Ignores Questions, Repeatedly Striking Brick with Hammer, Screaming "NO!"

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Messages - Emily

#981
Roleplay / Re: OoC: A Voice from the Storm
November 09, 2019, 05:54:20 PM
Shadow step is an advanced illusion spell in d&d that allows the caster to travel from any one spot that is in shadow to any other spot that is also in shadow. This starts as just being able to teleport within sight, but can eventually be a distance the caster wants to travel.

Riza has an entire wiki page on their history if you want to read it 🤣I don't know that it's cool, but I'm pretty proud of it.

If you want some hills to be forming south of Ceadichte Mòir which then eventually become mountains, I think that's perfectly great :) and yes, we are all east of the Kingfisher.

Quick question, what are the Sylven 👀are they just a cultural group of humans? Another race? Sylphs? 👀👀👀👀
#982
Roleplay / Re: OoC: A Voice from the Storm
November 09, 2019, 05:16:57 PM
Quote from: Casimir on November 09, 2019, 05:01:52 PMBut if they can't fall into the forest, I'll have to just create a seperate grove which won't be on her map either.

I don't think there's a problem with just appearing or falling into the Kingfisher. In a previous Rizali post, the villagers admitted that they've been ten miles into the forest on a search for a lost girl. People can enter the forest, it's just unsettling and eventually terrifying because of all the weird and creepy things that happen there.

I imagine it wouldn't be possible to travel through, over, or under Kingfisher by magical or technological (such as they are) means. Otherwise Riza would shadow step to the other side.
#983
Roleplay / Re: OoC: A Voice from the Storm
November 09, 2019, 02:53:24 PM
Quote from: Amhas on November 09, 2019, 02:35:13 PM"Because there's a bloody war going down right now. It'll be anarchy, and there'll be nothing left to return to after we cross this stupid forest"
"Kid, I think you've misunderstood this mission," a glint appears in Rizali's eye, "I don't plan on returning to Ustendelle. If I'm correct, and I'm almost never wrong, the land beyond this forest is a better life for all of us. None of us have a place left for us on this side of the forest. It sounds like you don't either."

He'll start walking away at this point, but say over his shoulder, "or won't, anyway. Think about it, Cathal."
#984
Roleplay / Re: OoC: A Voice from the Storm
November 09, 2019, 02:24:43 PM
Oh, you're playing to Éire being on the other side of Kingfisher? That's going to put a big wrench in the central concept of this rp, which is to cross the Kingfisher forest to see for the first time in the 1000 years it's existed what's on the other side  :sweatsmile:
#985
Roleplay / Jess pls respond
November 09, 2019, 08:11:01 AM
Hey Jess, I need some information from you. I'm trying to write up Rizali's post but I don't want to either 1, brush off Cathal and walk away to do other things or 2, make something short because I can't imagine Cathal's responses. So let's plan.

Cathal: "Yup Rizzo! Wait would ya? I have a letter here, I don't know how my parents found where I am, but they did. I just got this from my da. They want me back in An Clár to fight a war for Corcaigh, just to scare Luimneach and impress the rest of Thomond and bloody Éire!? He can feck off, I have this gig here, I'm not bothered to fight a war for a county that I was only just fighting against a few years back. But I thought you might be interested. I have this map if you want to see it."

Rizali: "Slow down, Cancun, what are you talking about and why would I want to- wait, you're from Éire? - Anyway, no, we're passing through Kingfisher as soon as I can get everyone together. Why would I want to put that off?"

What would Cathal say in response to that?
#986
Roleplay / Re: OoC: A Voice from the Storm
November 09, 2019, 05:51:14 AM
I don't mind at all! But they'll have to meet   :p
#987
Roleplay / Re: How To Roleplay
November 08, 2019, 11:38:41 PM
Update 09/11/2019: Added a few lines about character/player interaction and building posts cooperatively.
#988
Roleplay / Re: OoC: A Voice from the Storm
November 08, 2019, 11:29:30 PM
Riza doesn't have much more to do before he's all set to head out! Basically he's just seeing who he can recruit, but he's ready to head out in the night if nobody else jumps on board with him, Kaegan, and Lyndh (and Cathal now that he's joined the group).

I was imagining it was late afternoon already, with a planned escape into the trees as soon as the sun is down. They can set up camp once they're far enough into the forest that nobody will likely follow and catch them (unless you're looking at this Rea and want Leeva to catch up!).
#989
That makes total sense. I hadn't actually looked into what else it added.

I would like to retract my request for Project Red, which I'd only wanted for the lighting options, and replace it with two mods that are more specific in their additions: Modern Lights and Fairy Lights. I love the latter and would settle for it.

Harvestcraft's seeds come from plant collective entities that spawn in the world. You just find them, break them, and voila many seeds. I'm more than ready to go looking for them myself and bringing them back to plant. Once I have the seeds growing, I can give anyone else who's interested a seed with which to start their own garden.
#990
Hello friends and fellow oxygeneers.

I was wondering how hard it would be to add additional mods to this pack. I have a couple of suggestions but I'm not tied to any of them necessarily. I just think they're interesting additions and could help with designs (also I finally figured out what I want to build and having these things would make it much easier lol).

My suggestions are Harvestcraft, which is a mod for growing and cooking with new crops. They have a lot of vegetarian options that are filling and awesome, as well as coffee beans so I can make you all espresso drinks (including lattes with soy milk). Project Red, which has a lot of power generation and lighting options. I'm interested in the lighting mostly, which I think can be used to create fun building designs. Barrels, which adds barrels and liquid drums to the game so we can store resources in a more fashionable fashion. And finally, a furniture mod that can allow us some more flexibility.

Again, I'm not tied to any of these, but I was considering making a food generation empire area and a little restaurant/cafe for us to all hang out at, possibly while we take a break from our all-consuming work at the stamp factory.
#991
Refugia / Re: Foreign Affairs and Embassies
November 07, 2019, 09:02:36 PM
Hey friend! I was wondering if you could look into possibly opening an embassy with the NS region of Canada. We seem to fill their requirements for friendship now, and Luca and I have been chatting with some of their members for a little while.

Thanks, you're amazing :heart:
#992
Refugia / Re: Dispatches and Factbooks
November 07, 2019, 08:55:28 PM
I've written our first Cultural Dispatch of a sort, an update of recent news and events. Please let me know if you liked it or if I need to tone down the weird humour. Thank you!
#993
Waffles. I haven't had pancakes in a long time, nor crepes, but waffles are always good to me.
#994
Roleplay / Re: OoC: A Voice from the Storm
November 06, 2019, 04:31:19 PM
I'm so excited about this WIKI!

I've edited Riza's page. Please come and enjoy the new images.
#995
General Discussion / Re: General Discussion
November 06, 2019, 04:24:22 PM
Welcome Alexis Cat /hug

I'm happy you're here with us ^-^ if you need any help figuring out how to use the forums, just ask.
#996
Refugia / Re: Foreign Affairs and Embassies
November 06, 2019, 04:03:24 PM
This is a wonderful idea, Ath :heart: I hope we get a lot of interest generated!
#997
Roleplay / Re: OoC: A Voice from the Storm
November 06, 2019, 02:47:04 PM
To address your last point first, I think it's important that you realise your writing and capability with English -both in spelling and grammar- is beyond fluent! You're very good at communicating in English through text, and your formatting is entirely fine. Please do not worry about this  :smile:

As for the central point of your post, you are free to do within the RP what you like at all times ^-^ Rizali is from a city on the other side of the country we're playing in, while Cathal is from a country far away from us. If you'd like to start by writing a post in a faraway place, I see no issue with that, though it would probably be easier for you to fit into the current narrative if your character's point of origin is to the east of Kingfisher Forest, a (as far as we know) solid and unbroken line of trees that magically cuts our lands off from whatever is to the west of them.

It would also be difficult, of course, to write a post right now that takes place in the current location, but doesn't take place for several days, as our characters are pretty well tied up with one another and can't easily timeskip without breaking that interaction. Does all of that make sense?

In character, I've unfortunately made it difficult within the world-building thus far to get to Ceadaichte Mòir, but Calamity Refuge roleplaying guidelines (see How to Roleplay for further guidance) state that you can change that whenever and however you want. If you want to have a character fly in or ride a horse or whatever tickles your fancy, you should totally go for it and have a great time with it!

If this didn't answer your question and I've just wasted your last couple minutes with reading, I'm so sorry  :laughing:
#998
General Discussion / Re: Default Theme Poll
November 06, 2019, 09:54:55 AM
Yeah I think Yorky should definitely be the default. I like that it has the most features and it's a good starting point for people new to the forums.

I also prefer Aquarelle for the font and pleasantness. I was the one who implemented custom fonts into TSL in the past if you want some help on adding better fonts to Yorky :)
#999
General Discussion / Re: [Suggestion/Improvement Thread]
November 06, 2019, 09:52:34 AM
I have some emote suggestions as we move from the Discord.

#1000
General Discussion / Re: Default Theme Poll
November 05, 2019, 08:57:44 PM
This is so difficult for me, because I have fond thoughts for all three.

Scratch is the skin I'm most used to and it's the "default" theme for CalRef in my head, no questions asked. I mentally connect it with my introduction to CalRef, so it's kind of important to me in that way and I feel it's a good choice to be the default for new people.

Aquarelle is the theme I've been using for a little while. I love it so much, I think the watercolour at the top is incredibly pretty, I love the slight pinks and greens, and it's the first time I've truly enjoyed a light mode on a website in years.

Yorky is the best-developed theme in my opinion, hands down. I think it's a wonderful showing of what the site is capable of, looks sleek, and has more features than the other options. It's tied with Scratch for my vote, but without the added weight of nostalgia colouring my choice.

I guess I've sort of talked myself into voting for Yorky actually.