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The Substituence Game

Started by omnicrumb, June 13, 2025, 10:52:38 PM

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omnicrumb

Hello denizens of Calamity Refuge!
I have been exploring this forum and its history quietly for some time now and I wanted to post something to see who is here and actually use this forum that I have been reading so much about!

Given my substantial inexperience with eloquent wordwrightery and conformation to traditional English syntaxes, I have decided to post a new topic to the Spam board in hopes I do not anger any lexical or grammatical entities of wrath.

Apologies for the somewhat out-of-place introduction. With hopefully little further ado, here is the Game:


In the world, there are various objects. These objects consist of other objects. A sandwich consists of Bread, Sandwich Contents, and Bread. A teacup consists of some sort of a quaint cup and a handle. There are also abstract objects, which still consist of other objects. This is the base concept of the game.

The method of playing this game is responding to this topic with a described object, and then the objects they could be said to consist of.

Over time, as more objects are described, an extremely detailed ontological picture of a collectively developed world will (hopefully) form!
To make this game more interesting than top-down structures like Orteil's "Nested", the system of breaking objects down into their constituents will be extended so that a door frame would consist of the door, the components of the frame, and the room/place beyond.



Here is how a response could be structured:
Insert explanation, conversation, and/or clever joke here.

OBJECT OF CONCERN (Underlined) ->

An object that is a piece of the object of concern, and potentially another object that is as well, and more if you so wish.
OR
An object that could also be a piece of the object of concern, and the other part(s).


And maybe insert an explanation, conversation, and/or wry play on the words here.

Hopefully these instructions (?) (rules?) are somewhat clear; I will try to clarify them in this topic. Please post something if you want to!

omnicrumb

! These starting object breakdowns hopefully also function as a parseable example of how an addition could be structured.



Starting Room ->
Four Grey Walls arranged into a square, holding up a Plain Ceiling, on a Wooden Floor; on one of the walls is a Red Door, and on the very opposite wall is a Green Door.



Please don't hesitate to suggest any improvements/modifications/abandonments of this game that you find pertinent, I do not know how to capably structure games and I want to make something fun more than I care about any particular syntax and format and game  :grin:

omnicrumb

Ok so this game kind of sucks but i'm still going to play it because its interesting to me at least. I think it will be more interesting when i get to like more complex and compelling environments, but the fact that no actions ever really take place make it very... empty feeling? i think? not sure!

I was also thinking I could make a directional graph diagram showing how objects can break down into other objects, once the system gets more complex, so we'll try that soon. Apparently Dot also freelances as an absolutely invaluable force-directed command line graph generator.

Without further ado, here are today's Substituences:



Red Door ->
A Red Door Frame holds a Rectangle of Red Material with Hinges; beyond lies a Subtly Lit Open Glade.



Given that this game basically makes an explorable map, it might be interesting to use as a setting for something or in a text-based adventure game... or just as a funny little detailed place in the readers' imaginations!



Subtly Lit Open Glade ->
The glade is several yards at it's widest, and littered with Low Ferns. The Ground here is covered in Grasses, and is moist from recent rains. Around the majority of the glade is Deciduous Forest, which is cloaked in shadow, hiding it from the light of The Sky Above.



I'm guessing breaking down less interesting objects/not literal map objects will be kind of a slog so I will probably do those in bulk later. It still might be possible to make funny lore callbacks in them though so we'll see!

omnicrumb

I've been musing on the flaw I named in my last post, what with the lack of improv and character interaction based lore, and it might actually be possible to run a RP in this system while detailing and expanding the world! However, that seems like a lot and for now i'm just going to check in for my regular shift of additions.



Low Ferns ->
The ferns consist of Thin Fern Leaves, arranged in the usual fernlike way on a Arcing Plant Stem.



I really don't have that much time today, so let's see what i will add tomorrow.