Ok so this game kind of sucks but i'm still going to play it because its interesting to me at least. I think it will be more interesting when i get to like more complex and compelling environments, but the fact that no actions ever really take place make it very... empty feeling? i think? not sure!
I was also thinking I could make a directional graph diagram showing how objects can break down into other objects, once the system gets more complex, so we'll try that soon. Apparently Dot also freelances as an absolutely invaluable force-directed command line graph generator.
Without further ado, here are today's Substituences:
Red Door ->
A Red Door Frame holds a Rectangle of Red Material with Hinges; beyond lies a Subtly Lit Open Glade.
Given that this game basically makes an explorable map, it might be interesting to use as a setting for something or in a text-based adventure game... or just as a funny little detailed place in the readers' imaginations!
Subtly Lit Open Glade ->
The glade is several yards at it's widest, and littered with Low Ferns. The Ground here is covered in Grasses, and is moist from recent rains. Around the majority of the glade is Deciduous Forest, which is cloaked in shadow, hiding it from the light of The Sky Above.
I'm guessing breaking down less interesting objects/not literal map objects will be kind of a slog so I will probably do those in bulk later. It still might be possible to make funny lore callbacks in them though so we'll see!
I was also thinking I could make a directional graph diagram showing how objects can break down into other objects, once the system gets more complex, so we'll try that soon. Apparently Dot also freelances as an absolutely invaluable force-directed command line graph generator.
Without further ado, here are today's Substituences:
Red Door ->
A Red Door Frame holds a Rectangle of Red Material with Hinges; beyond lies a Subtly Lit Open Glade.
Given that this game basically makes an explorable map, it might be interesting to use as a setting for something or in a text-based adventure game... or just as a funny little detailed place in the readers' imaginations!
Subtly Lit Open Glade ->
The glade is several yards at it's widest, and littered with Low Ferns. The Ground here is covered in Grasses, and is moist from recent rains. Around the majority of the glade is Deciduous Forest, which is cloaked in shadow, hiding it from the light of The Sky Above.
I'm guessing breaking down less interesting objects/not literal map objects will be kind of a slog so I will probably do those in bulk later. It still might be possible to make funny lore callbacks in them though so we'll see!
